Key takeaways
- Complexity of logic and integrations drives cost far more than screen count.
- Budget 15–20% of build cost per year for maintenance, and decide it before you commit to the build.
- Cross-platform saves meaningfully on interface work, not on backend, design or QA.
- Compare what is included, not the totals. Most price gaps are scope gaps.
What actually drives the price
An app is priced by the work inside it, not by the number of screens on the wireframe. Two apps with fifteen screens each can differ by a factor of four. Six factors move the number most:
- Business logic — pricing rules, scheduling, approvals, permissions and state machines cost far more than content screens.
- Integrations — payments, maps, ERP, logistics, KYC, accounting. Each one adds build time, edge cases, failure handling and testing.
- Backend needs — a simple content API is inexpensive; real-time sync, offline mode, heavy reporting or multi-tenancy are not.
- Design depth — a template-led interface versus user research, prototyping, custom illustration and a documented design system.
- Platforms — iOS, Android, or both, and whether a web admin panel is in scope. The admin panel is forgotten in roughly half the briefs we receive.
- Compliance — payments, health or financial data all add security work, audit trails and review cycles.
Of those, integrations are the most commonly underestimated. A payment gateway is not one task; it is the happy path plus refunds, partial failures, reconciliation, retries and the support process for when a customer says they were charged twice.
Indicative ranges in 2026
The figures below reflect what established Indian studios quote for a first production release with design, development, testing and launch included. Treat them as planning brackets, not proposals.
| Type of app | Typical scope | Indicative range | Timeline |
|---|---|---|---|
| Simple | Catalogue, enquiry forms, content, basic auth, one platform | ₹4–9 lakh | 6–10 weeks |
| Mid-complexity | Accounts, payments, notifications, admin panel, both platforms | ₹9–25 lakh | 3–5 months |
| Complex | Real-time features, ERP integration, offline sync, role-based workflows | ₹25 lakh and up | 5–9 months |
| Marketplace or fintech | Two-sided flows, wallets, KYC, settlement, compliance | ₹35 lakh and up | 6–12 months |
A quote far below these ranges is usually excluding design, QA, the backend, or the first three months of fixes. Ask which of the four it is.
Rates vary across the market, and the gap between a ₹6 lakh and a ₹16 lakh quote for the same brief is rarely greed. It is usually seniority of the people assigned, whether testing is a phase or an afterthought, and whether post-launch support is priced in or sold to you later.
The costs most quotes leave out
These are real, recurring and routinely absent from the comparison spreadsheet:
- Ongoing maintenance — typically 15–20% of build cost per year for OS updates, library upgrades, store policy changes and fixes.
- Cloud and third-party services — hosting, push notifications, SMS and OTP, maps, storage, payment gateway percentages.
- Store accounts and compliance — developer accounts, privacy policy work, data disclosure forms and review iterations.
- Content and data migration — someone has to produce the copy, images, translations and the starting catalogue.
- Post-launch iteration — the first six weeks of real usage always generates a list worth funding, and it is the highest-value money you will spend.
- Analytics and crash reporting setup, without which you are guessing about all of the above.
Added together these frequently equal 30–40% of the build figure in year one. Deciding them upfront is what separates a project that keeps improving from an app that quietly stops working after the next OS release.
Does cross-platform actually halve the cost?
No — but it does reduce it. With Flutter or React Native, one codebase covers the interface for both platforms, and that is where the saving sits. Design, backend, integrations, QA and project management are largely unchanged.
Realistically, expect 25–40% less than building two fully native apps. Native still wins where you need deep platform features, heavy graphics, tight hardware integration or the last few percent of performance and polish.
| Approach | Relative cost | Best suited to |
|---|---|---|
| Cross-platform | Baseline | Most business apps, content, commerce, internal tools |
| Native, one platform | Similar to baseline | A single concentrated audience, or heavy platform-specific features |
| Native, both platforms | 40–70% more | Performance-critical, hardware-heavy or design-led consumer products |
How to reduce cost without wrecking the product
- Cut scope, not quality. Ship the two workflows that prove the idea, properly built, rather than eight half-built ones.
- Launch on one platform first if your audience is concentrated there, and let real usage fund the second.
- Use proven services for solved problems — authentication, payments, notifications, analytics. Custom versions almost never pay back.
- Invest in the prototype. A decision changed in design costs a fraction of the same decision changed in code.
- Agree fixed-scope phases rather than one large fixed-price contract, so change is priced honestly instead of absorbed and resented.
- Say no to the settings screen, the second onboarding flow and the dashboard nobody has asked for yet.
The most expensive apps we see are not the ambitious ones. They are the ones that changed direction three times after development started, because nobody was willing to decide during design.
Frequently asked questions
What is the cheapest way to get started?
A tightly scoped first release on one platform, covering a single workflow end to end. It is a real product you can learn from rather than a demo, and it usually lands at the bottom of the simple-app range.
Why do quotes for the same brief vary so widely?
Because briefs are read differently. One team prices a working product with design, testing and a warranty period; another prices the screens. Compare inclusions line by line before comparing totals.
Who owns the code we pay for?
You should — in writing, with repository access from day one and every third-party account registered in your own name. Anything else is a risk regardless of how good the price looks.
How long does an app take to build?
A focused first release is typically 6–10 weeks, a mid-complexity product 3–5 months, and a platform with integrations and compliance 6 months or more. Anyone promising a complex app in four weeks is describing a prototype.
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